Current Version: 1.0
Last Update: January 19, 2024
Powered by: Mass Framework for high performance and scalability.
Overview
The DOTS plugin is an innovative tool for Unreal Engine developers, designed to efficiently manage and process modifiers. Leveraging the capabilities of the Mass Framework, the plugin can handle over 100,000 modifiers simultaneously, with full multithreading support.
DOTS is perfect for projects requiring extensive modifier processing. It also offers flexible logic customization tailored to specific gameplay needs. The plugin provides tools to help developers create custom modifier systems.
Features
- Powered by Mass Framework: Optimized for handling large-scale modifiers with the Mass system.
- Multithreading: Supports multithreaded processing for maximum performance.
- Conditional Modifier Spawning: Adds logic to spawn modifiers based on tags or parameters.
- Custom Logic Support: Enables user-defined game logic through EventDOTTrigger.
- Logging: Utilizes standard Mass Framework logs for modifier analytics.
Core Functions
Modifier Management:
- Dynamic Creation: Create modifiers based on defined conditions and tags.
Logging:
- Mass Framework Logs: Track modifier states and operations using Unreal Engine's logging system.